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Microsoft Xbox One loses DRM, damage control?

Discussion in 'Off Topic Forum' started by dezymond, Jun 19, 2013.

  1. dezymond
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    dezymond RS Lead Premium Member

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    Well MS has dropped their DRM restrictions. A mere 9 days after the announcement of Sony's PS4. Could this just be damage control and a desperate effort win back customers or was it a business model they were going to abandon anyway? Either way there seem to be alot more happy gamers now that DRM has been lifted.

    "Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

    For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.


    Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.


    You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.


    So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:


    An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.


    Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.


    In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.


    These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.


    We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.


    Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year."


    Source: http://kotaku.com/microsoft-is-removing-xbox-one-drm-514390310
    1 person likes this.
  2. Gremlin
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    Gremlin Member

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    I am still laughing at this..
  3. dezymond
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    dezymond RS Lead Premium Member

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  4. jroc
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    jroc Well-Known Member

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    Now I dont feel so bad pre ordering both systems...lol. MS can still have the digital features, just tie DRM only to games uploaded to the cloud and downloaded from XBL. Simple if you ask me. The 24 hour online check was the main thing that needed to go. That and make it easier to sell, lend, trade physical games.

    Make it so that you understand that whatever game you decide to upload to the cloud instantly gets tied to DRM, let you make that decision. Then MS can use those features they said had to be removed.
    2 people like this.
  5. guidot
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    guidot Developer Relations Staff Member Premium Member

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    Too little too late IMHO.

    If it was that easy to "remove" they can put it right back.

    Also, why was it there in the first place?
    1 person likes this.
  6. GoCliffGo05
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    GoCliffGo05 Developer Relations Staff Member Premium Member

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    Smart move... I believe I will be getting one now.
  7. UrbanBounca
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    UrbanBounca Premium Member Premium Member

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    It's a step in the right direction, but it's scary as we know where they currently stand. If they were willing to activate DRM at release, chances are, they will do it in the future.
  8. dezymond
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    dezymond RS Lead Premium Member

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    I think I read they reversed their independent dev game policy as well.

    But you're Urban, they could easily implement the same policies they originally intended with the flip of a switch.
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