Earlier this month, I decided that what we (as a group) sometimes lack is the proper appreciation for all the hard work and time that goes into the creative process of making the games and software that we use. So, with a few emails, and a weekend road-trip, I have some interviews to share. These take quite a bit of time to set up, so don't expect these to come out super frequently, but as quickly as I can have Devs sign on, Ill make more. So I give you the first in a continuing series on the Game development process, My interview with Paige Ashlynn of Team Tripleslash/Tripleslash studios, makers of Magnetic By Nature.
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