Cyan Razr Diamond Boot Animation

Discussion in 'Droid RAZR Themes' started by jtc303, Jul 16, 2012.

  1. jtc303

    jtc303 Active Member

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  2. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Downloaded...installing now!!
     
  3. jtc303

    jtc303 Active Member

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    Its pretty sweet... just what I wanted to go with ICS, they should have made this for the OTA update
     
  4. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Last edited: Jul 16, 2012
  5. jtc303

    jtc303 Active Member

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    Nah I decided not to... I figured everyone was right and didn't feel like having it go off in a meeting or something... no biggie... maybe if I get fired someday lol
     
  6. MattyP

    MattyP Rescue Squad Rescue Squad

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    This doesn't have any affect on the amplified sound file?
     
  7. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    The boot animation and sound file are both in the same folder but don't work against each other.
     
  8. MattyP

    MattyP Rescue Squad Rescue Squad

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    I just installed it and rebooted and didn't get the sound at all ... :blink:

    Renamed the original .zip to "bootanimation2.zip"

    Put the new one in the system/media folder. Rebooted and got no sound. Moved the original to the SD Card for safe keeping, booted again with no sound.

    Moved the original back to the media folder, rebooted, and had the sound again. :blink:
     
    Last edited: Jul 16, 2012
  9. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Yeah, me neither. I wonder what's up.
     
  10. MattyP

    MattyP Rescue Squad Rescue Squad

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    Just for grins and ha ha's I extracted the .zip file. There is a text document in there called "desc"

    It says:

    # 480 wide, 800 tall 24 frames per second
    480 800 24

    # p means we're defining a part
    # first number is repeat count, 0 means infinite
    # second number is delay in frames before performing the next part
    # so if you are playing 15 frames a second 15 would be... one second
    # string defines the directory to load files from
    # files will be loaded in order but names don't matter

    # s defines a sound for a part
    # sounds will be loaded from /system/media
    # oggs with loop points will loop automatically
    # only one sound will play at a time
    # timing is driven by the part, not the sounds
    # if you want no sound, leave blank


    # droid
    p 1 0 01_droid

    # mobility
    p 1 0 02_mobility

    # loop
    p 0 0 03_loop

    Maybe one of those values needs to be changed ... "if you want no sound, leave blank" ... leave WHAT blank? :blink:
     
  11. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Good catch. There is no S value, so he forgot to add (or decided to exclude) it. It should be in the beginning of # droid, so I believe perhaps it should read:

    p 1 0 01_droid

    s 1 0 01_droidhd

    Let's see in the original.
     
  12. MattyP

    MattyP Rescue Squad Rescue Squad

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    Here's the original:

    # 540 wide, 960 tall 15 frames per second
    540 960 15

    # p means we're defining a part
    # first number is repeat count, 0 means infinite
    # second number is delay in frames before performing the next part
    # so if you are playing 15 frames a second 15 would be... one second
    # string defines the directory to load files from
    # files will be loaded in order but names don't matter

    # s defines a sound for a part
    # sounds will be loaded from /system/media
    # oggs with loop points will loop automatically
    # only one sound will play at a time
    # timing is driven by the part, not the sounds
    # if you want no sound, leave blank


    # droid
    p 1 7 01_droid

    # mobility
    p 1 0 02_mobility
    s droidhd.ogg

    # loop
    p 0 0 03_loop

    Need to add s droidhd.ogg :biggrin:
     
  13. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    # 540 wide, 960 tall 15 frames per second
    540 960 15


    # p means we're defining a part
    # first number is repeat count, 0 means infinite
    # second number is delay in frames before performing the next part
    # so if you are playing 15 frames a second 15 would be... one second
    # string defines the directory to load files from
    # files will be loaded in order but names don't matter


    # s defines a sound for a part
    # sounds will be loaded from /system/media
    # oggs with loop points will loop automatically
    # only one sound will play at a time
    # timing is driven by the part, not the sounds
    # if you want no sound, leave blank




    # droid
    p 1 7 01_droid


    # mobility
    p 1 0 02_mobility
    s droidhd.ogg


    # loop
    p 0 0 03_loop
     
  14. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Damn, you got me/

    So that's the problem.

    I'm fixing now.
     
  15. FoxKat

    FoxKat Resident Novelist...LOL! Staff Member Premium Member

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    Fixes done. Rebooting.
     
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