Rusted Warfare - Android RTS


New Member
Jan 4, 2012
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I released my RTS on the market just a few days ago, and was seeing if any strategy fans on these forums were interested, as there aren't many RTSs on the market.

Market link:


Game Info:

Rusted Warfare is a Android RTS inspired by classic games such as Total Annihilation and Command and Conquer.

*Note this game is still in alpha and is still being developed. A better multiplayer interface, and more missions, levels and units will be coming out soon.*

Play on the go against your friends on your phone or tablet. Build up bases, extract resources and create your army.

-Both campaign and skirmish missions, with full AI
-Land, air, and sea units
-Unit pathfinding and formations
-Fast Interface: issue commands through the minimap, multi-touch support
-Multiplayer over Wifi and Internet
-Survival mode (tower defence like)
-Full screen tablet support
-Install To SD supported

Email me/twitter/post if you have any problems, or feature requests

View attachment 45337
View attachment 45338

Will try tomorrow but looks good!

Sent from my DROID BIONIC using DroidForums
Cool, let me know if you guys have any problems, or have any feedback. Still a lot of work I want to do on it.
Just put another update out, I've made quite a few changes since my last post:

-Added gunship air unit. Can attack ground only. Strong attack and heavily armored
-You can now load custom maps and missions from the SD card (see the corrodinggames forums for details on making your own maps)
-3 new maps: skirmish/multiplayer map - 'Large Ice Outcrop', Mission 6 'Snowy Outcrop', challenge - Ice Base
-Hover Tanks cost more but beefed up to be more useful. Has more HP, can shoot while moving and attacks air and land
-Added shadows to buildings, stopped flicking between map and units while scrolling
-Skirmish levels now have victory conditions
-Host can pick map in network game
-player's name, and last used ip address now remembered between network games
-Fixed network sync bug, which could cause crashes
-Game now checks network games are in sync, and displays messages if desync is detected
-Made network code display warnings instead of crashing on sync problems
-Updated network GUI, for lobby and battleroom
-Extractor cheaper (now $800), and generates resources faster
-Giving orders over fog now shows move marker
-HP bar still shown for transported units (if 'Always show HP bar' was on)
-bug fixes

-More compressed bitmaps to avoid OutOfMemoryError on help screen
-NullPointerException caused by AI, possibly after long games and the AI no longer needs to build any more buildings

-Added challenge missions for experienced players. Currently two missions. '1v3 Island' and 'Artillery'
-AI is smarter. Defends itself better and is more aggressive. More improvements planned.
-Fixed map victory conditions requiring turrets to be destroyed
-Nicer unit formations
-Darkened unit wreckages so it's easier to see live units
-Added ingame warning about Samsung Galaxy S2's audio bug
-Fixed a few bugs

The new zoom feature is cool :) makes it easy to play at any zoom level: