Rising Empires - an Android project

Discussion in 'Android App Developers' started by Netherlords, Nov 5, 2011.

  1. Netherlords

    Netherlords Member

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    Rising Empires, the epic 4x turn-based strategy game for Android will be released on September 21st. There will be two versions of the game; a free one with ads and a premium version with additional content. The extra premium features include two additional playable races, the fast breeding Krant and the versatile Dwarves. The game is scheduled for release on Google Play and several other app stores.

    The game is currently in an open beta stage and can be downloaded at Google Play. At the time of writing, it is installed on 900 devices and has been downloaded more than 2,700 times. Many reviewers compare the game to classics like Civilization and Total War. One player writes: “Exactly the type of game I’ve been hoping for.” The average rating is 4.2. This news release has featured on Droid Life, Droid Gamers and many others.
     
  2. Netherlords

    Netherlords Member

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    It’s only six days left until the release of Rising Empires and we’re just about finished with all the new features and improvements for the premium version. Just a few hours ago I uploaded the final version of my code (AI and what we call the process methods) and Johan completed the last improvements for the GUI yesterday. We’ll still polish the game until the very end but we’ve added all the stuff that we intended for the release. We’re very excited to hear your response to the last features we’ve added and also how you like the insectoid Krant and the Dwarf races.

    Among the last things I fixed was improving how the AI value the strength of it’s armies when it prepares to attack an enemy town. Now it will build extra companies if it believes that the enemy town is very well defended, before it sometimes sent conquest armies that where to weak even when it was sent off.

    While working with this improvement I also found a very irritating bug. It seemed that when the AI compared if there is a path between two locations in the same region it always failed if both locations were the same. This just happened to have a big influence when it came to making use of all its army reserves since it always tried to locate its largest army reserve and when it would pick companies from the reserve it could no longer see that it was connected to its target location. Anyway, when I fixed this error the formerly very big army reserves that some AIs built up decreased in size as they now sent them to do mischief instead.

    Read more at the Words from the Netherlords.
     
  3. Netherlords

    Netherlords Member

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    The first review of our Android game Rising Empires was published yesterday by the web magazine Hardcore Droid. They give it a score of 4.8 out of the maximum 5. ‘The amount of depth and detail surpasses many PC strategy games and is startling on a mobile device.’ The review looks deep into the mechanics of Rising Empires and concludes that ‘You’ll be hard pressed to find a mobile game that tackles the subgenre with greater success.’.


    Read the whole review here: Mobile 4X Strategy of Startling Depth | Hardcore Droid
     
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