Rising Empires - an Android project

Discussion in 'Android App Developers' started by Netherlords, Nov 5, 2011.

  1. Netherlords

    Netherlords Member

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    A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the new alpha test:


    Just in time for the one year anniversary of the Rising Empires project we started our first ‘real’ play test of Rising Empires. A lot has been happening during 2011 and although progress hasn’t been as quick as we originally thought we are getting closer to completing Rising Empires. Or to quote Johan J, “The game is fully playable but some parts are not complete yet, there are hints around the game of missing functionality.” This issue, the eleventh, of the Norberg bulletin is a report of the first 20 turns of the play test...


    The bulletin can be downloaded at the Rising Empires forum:
    Norberg bulletin - Issue 11


    Cheers!
     
  2. aqworldthunder

    aqworldthunder Darth Droid

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    This looks like a fun game, reminds me of age of war.

    -AqworldThunder ;) ^…^ ¶.¶ *.* Thank me if i helped please!
     
  3. Netherlords

    Netherlords Member

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    The sixth and last of the races in Rising Empires is also the most unhuman of the lot - the insectoid Krant:
    [​IMG]
    Their racial description can be found in this post on our forum:
    Krant racial profile


    Follow the development of Rising Empires on Google+. Add us to your circles!


    Cheers!
     
  4. Netherlords

    Netherlords Member

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    We have now started the first small beta test of Rising Empires. Read more at our website.


    Johan and I hope you all have a very good weekend!
     
  5. xksoftwaredev

    xksoftwaredev Developer Developer

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    Wow this looks awesome! You guys do great work. You graphic art looks incredible. If you want someone to help with testing just PM me!
     
  6. Netherlords

    Netherlords Member

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    A PM has been sent... :icon_ lala:
     
  7. Netherlords

    Netherlords Member

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    What news from Rising Empires?


    The beta test continues and we've received very good input from our play testers. It will run for two more weeks before we end it for a final evaluation. Our play testers seem to enjoy playing the game, even though it's still unfinished and lacks some important features. Johan and I are working hard to continue developing the game.


    For lengthier reports, screenshots and more please visit our website or our Google+ page.


    Cheers!
     
  8. Netherlords

    Netherlords Member

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    A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the first beta test:


    Welcome to issue 12 of the Norberg bulletin. Time flies by, and the first beta test of Rising Empires has ended. Our beta testers have come up with many good suggestions and ideas; some of them have already been added to the game. Heaven, where gods make war upon each other, is also discussed briefly.


    The bulletin can be downloaded at the Rising Empires forum:
    Norberg bulletin - Issue 12


    Cheers!
     
  9. Netherlords

    Netherlords Member

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    Hi everybody!


    The second beta continues as planned and we've now played 10 turns (2 weeks). The setup has forced all empires to build lots of fleets in order to move troops and settlers from their capital. All empires combined has built 68 fleets with some 279 ships... :)


    The beta will run for at least 4 more weeks (20 turns) and we believe we'll see plenty of action before the end. The player of one empire has decided to not participate and if you are interested in taking over this position please let us know (reply to this post or send a PM).


    I spent last weekend in Gothenburg with Johan and a couple of friends, incl. Glom which is our main game tester. Johan and I discussed how we are going to proceed with implementing the last features in Rising Empires. Rising Empires is, in its current version, a complete game but we want to add more diplomatic options as well as the Heaven level before we release it. The first we will add is non-aggression pacts allowing empires to be more friendly towards each other.


    We have also designed a new research view and removed the research selection from the empire menu. Research is such an important feature in Rising Empires and we believed it needed its own view where all data on technologies can be reached.


    If you're interested in Rising Empires and it's development please support us by visiting our website or our Google+ page and +1 us.


    Thanks!
     

    Attached Files:

  10. Netherlords

    Netherlords Member

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    Hi!


    This will be the last update before my summer vacation. Only one more day and I will turn off my computer (and my brain) for three weeks! Johan will take a break from Rising Empires during the same period. We'll start working with Rising Empires again in mid-August when we're also going to have a large meeting to discuss the game.


    Tomorrow we'll run the last turn of the beta test. We've sent out a questionnaire with a couple of questions to our play testers and are eagerly awaiting their replies. We've already received some answers but we hope to get a few more. Overall I must say that this beta test has progressed very well. The routines for downloading results and uploading orders have been flawless, the bugs and errors that were found could be fixed and we've managed to implement non-aggression pacts.


    The last weeks have also been very interesting for me as I've learned a couple of new algorithms and possibilities when writing code. This has allowed me to re-think some ideas that Johan and I had and more practically it also means that I've started on our map generator! It's far from finished but it can create mountain ranges (see attachment) as well as the starting area around the capital.


    I'll continue with the map generator when I get back from vacation. My idea is to make it able to create good Surface maps first and then start to look at the Netherworld which I believe will be more complex to create.


    I hope you're all having a couple of good summer weeks!
     

    Attached Files:

  11. Netherlords

    Netherlords Member

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    Hi!


    Johan visited me this weekend and we had plenty of time to discuss Rising Empires and even write a few lines of code. One or two beers went down as well... We had very good discussions and talked through the last features that we need to complete before we can publish Rising Empires on Google Play. These discussions were detailed as we talked through each step of, for example, the process when setting up a new empire. We also took the opportunity to discuss stuff like price levels on subscriptions. The next time we'll meet 'in person' to discuss Rising Empires will be in the middle of September.


    All new empires will start in a trial (or test) world where they can play up to 20 turns (with one turn each day this equals a month) for free and without encountering any other empires. Yes, that's right, no interaction between empires is possible during the trial period. During this period players will be able to start developing their empires, explore their neighbourhood, research technologies and build military companies. Then, when the player start his first subscription, his empire (and starting map) will be transferred to the game world. After 20 turns of game play his empire will be prepared for encountering neighbouring empires...


    We also had time to work a little on the code and it's now possible to create empires in the app. When the player (i.e. you) have selected race and religion type as well as entered name and password the empire is created together with a starting map. Then the player can issue his first set of orders immediately and do not need to wait for us to process a new turn. When the player uploads his first set of orders details about the new empire as well as the starting map is sent to our server allowing us to add the empire to the game world. I'll post some screenshots of the 'Create empire' screen when Johan has tidied it up a bit. We also got some work done on the map generator (see screenshots) and it's near completion. The only thing remaining is to create corridors between the different caves and to add rivers.


    All in all we were very satisfied with the weekend.


    Cheers!
     

    Attached Files:

  12. Netherlords

    Netherlords Member

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    Hi,


    On our forum we've recently posted posts which discuss the security of Rising Empires as well as where we've got our inspiration to the game.


    Rising Empires security
    What has inspired us?


    I hope you all have a good weekend!
     
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