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[NEW GAME] The Rush II: Around The Galaxy - In time for football season

DevRMK

New Member
(American) Football is back, and now so is The Rush - with a new control scheme and more content!

http://market.android.com/details?id=com.rmk.therush

Check out this alteration of the Retro Football game! Interest in American football not necessary - its easy to pick up and play.

Bigger and better. This time around, you're taking football all around the galaxy. Make (fake in-game) money by slipping the defense or smashing them into pieces. Earned money can be used towards buying more DOWNS to extend your run after being tackled or unlocking new PLANETS to stomp your feet through.

New additions:
Simple controls and layout - TOP half of the screen = MOVE UP, BOTTOM half of the screen = MOVE DOWN

Lab: Check out the lab to buy more DOWNS, view the new unlockable PLANETS and the DEFENSIVE teams. (Or just listen to the guitar and drums play out)

Scenery:
Planet Football, Planet X, Planet Greenhouse, Planet Skybridge, and Planet Concrete

Teams:
Team Purple - Fastest football robots.
Team Orange - Fast robots with a trick.

I hope you all enjoy the game! Please rate it if you try it out.
DevRMK

http://market.android.com/details?id=com.rmk.therush

SCREENSHOTS:

The new menu
device1r.png


The new LAB to check out unlockables
labg.png


New layout: Money on the top left, pause button on top right, little helmet indicating how many DOWNS are still available.
runf.png
 
Thanks for the spike in interest!

The previous version of The Rush had a Training Camp version for you to test the waters in the football galaxy...
The new and improved version will be no different.

Training Camp has just been uploaded to the Android Marketplace and should be available very soon.

Watch the Marketplace:
https://market.android.com/details?id=com.rmk.rushfree
freemenu.png
 
Someone e-mailed me telling me that the game starts off too easy. Thanks for letting me know! It was something I was debating when I was making the game... Make it easy so players get a hold of the concept first or make it hard right off the bat to give players a challenge. So now, as long as Team Green is locked, the defense will spawn quicker the longer you go. Hopefully that does both. (And I wish I thought about it before.)

If it was someone from this forum, many thanks for your feedback. If you have any other suggestions, please let me know.
 
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