I'm not personally a big gamer BUT gaming IS certainly a big deal for many many smart phone owners and a Flagship device touting immense power and speed should have this as a core deliverable. How does this crap happen? Certain things should just be right and present at jump street. (shaking head)
If it was just one game and rest were fine then yes it's an app problem. But this seems like it's a Motorola problem. Nothing that a software update shouldn't be able to fix though.
Yeah this is a device issue.. Not an app issue.. If a game runs fine on the maxx.. Then it should be running fine on the turbo.. But I've found several games that hardly run on the turbo and they run just fine on the maxx.. Definitely curable Via an update..
It's just hard to fathom that a device like this can't run a game without lagging.
As you know I am not a fan of the whole "should be fixed in a future update" line of thinking. That's completely unacceptable IMO. There are too many issues popping up on this particular device that fall into this category. (Camera quality, battery life, lag, just to name a few) It's ashame because it really is a nice device overall.
S5 tap'n
Hope this works. My first post...ever. But I had to share what I experienced with this. I play a lot of games and had the same issue. I disabled the touch to zoom feature and zero problems since. AWESOME device! And thanks for the great site.
I do have something to add here. There are times when even the same OS version running on two different hardware architectures will react differently to the same application. Since the OS is not universally built (meaning you can't flash the same version to Samsung, Motorola, Sony, etc.), there will be some apps that will be doing things in one way and when the new hardware comes along the apps themselves need to update to conform to the new way that it has to do the same thing.
This is evident when a new OS is rolling out in the near future and suddenly you will get like 15 apps that will all update on the same day, and then another 5 orr 10 then next day, and by the time the new OS version rolls out most of the apps are updated. In that case, the developers are made aware of the new protocols to follow in coding and are being proactive in retrofitting their apps to conform to the coming changes.
In this situation, the new device is running an existing version of the OS (although customized for this specific hardware configuration), and so it may not be obvious immediately to the app developers that it results in their specific applications from running improperly.
Further the fact that it's just the games in the case of the OP, which are acting erratically points to a specific genre of application which uses a specific method of either graphic rendering, sensor reading, computational function or other manner of coding which is unique to the games. If the unit responded similarly to ALL apps, or even to apps across a moderate variety of applicaiton styles then I might point to a problem with the hardware or firmware design.
IMHO this is a situation of the old software not doing things in a manner conforming to the new hardware, and in all liklihood the new hardware has a more robust and more accurate representation of the OS language which may result in it being less tolerant of minor errors or tricks in coding that may have been used by the devs for the games to make them faster and more responsive, but may be now considered taboo due to any number of reasons, including possible security holes that may have been closed up in the later OS version.
I would be willing to bet that the devs will find out soon enough what their apps are doing that are no longer compliant with Android as it is currently slated and they will revise the coding to conform. This is a very common problem with new hardware being placed into service under older firmware such as new phones on old routers. Same situation, the router firmware updates usually resolve the problem.
As evidenced by
@STiguy in the comment immediately above, this may be an issue where (edit; triple tap) to zoom (or for that matter any screen tapping) is handled differently due to the more advanced screen, and the methods that the games use to read those screen touches are no longer the preferred method. Turning it off and having the games perform flawlessly is a clear indication of perhaps only one simple instruction that is common to all those games.