The OMAP 4460 vs the Tegra 2. This is why I am not worried

Discussion in 'Samsung Galaxy Nexus' started by busab, Oct 22, 2011.

  1. busab

    busab Member

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    In the link below you find a benchmark comparison for the OMAP 4430 vs the Tegra 2.

    AnandTech - Motorola Droid 3 Review - Third Time's a Charm

    In nearly every instance the 4430 is faster than the tegra 2.

    Keep in mind the 4460 is clocked much higher than the 4430 so the scores would be even better than what you see here although the higher resolution of the nexus will likely take some hit on performance it should still perform nicely.

    Is it as fast as the iPhone 4S no. Is it more than sufficient? YES!


    This is just my two cents. I don't do much gaming on my phone so maybe if your a gamer you have got more to worry about but for everybody else stop worrying! :icon_ banana:
     
  2. tno

    tno New Member

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    More to the point: AnandTech - TI Announces OMAP4470 and Specs: PowerVR SGX544, 1.8 GHz Dual Core Cortex-A9here you'll see that the OMAP 4460, which is in the Nexus only clocked to 1.2 GHz, likely a yield issue, has its GPU (the SGX 540) clocked to 384 MHz. The original SGX 540, as found in the Galaxy S, is clocked at 204 MHz, so while this still won't be iPhone 4S territory, nor even Galaxy S 2, it will be the third fastest GPU on the market (behind SGX 544MP2 and Mali-400) and well ahead the likes of Tegra 2.

    Jason Inofuentes
     
  3. Natey2

    Natey2 Active Member

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    Why would a change from Froyo to Gingerbread increase the MFLOPS benchmark of a DroidX from 8.2 to 16.4 (double) ?
    Don't they use low-level routines that are not OS-dependent in FLOPS benchmarks ?

    Sent from my unrooted DroidX using DroidForums app.
     
  4. tgyberg

    tgyberg Silver Member

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    Yield issue? You talkin battery life savings? just curious, thanks!
     
  5. northendtrooper

    northendtrooper Member

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    That's what I suspected once I read that it was underclocked, also good for durability and heat. Imagine a car built for 600hp and then was detuned for 400hp. You will get more longevity out of the 400hp tune than the 600hp. Same thing applies here.

    Sent from my Charge using DroidForums
     
  6. tgyberg

    tgyberg Silver Member

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    ^I'll take the 600hp! I can live with the bad mileage!
     
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  7. Liderc

    Liderc Silver Member

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    I'll probably get flamed for this, but I've been thinking about it lately.

    You know what's interesting about the Iphone 4S using such a nice GPU is, it's useless. There is simply no need for it because their display's resolution doesn't need that kind of GPU to run games properly at 60 FPS.

    It could do the exact same thing with it's previous GPU, because their resolution has stayed the same for so long.

    It's like using a $500 GTX580 GPU in a computer that uses a 17'' monitor with a 1024x768 resolution, there is simply no point because the same performance can be achieved by using a 5 year old GPU that cost $30.

    I just find it ironic that I haven't seen anyone mention this.
     
  8. smokiedabong

    smokiedabong Member

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    Not really , resolution is just a small part . There are other things like polygon count , texture scale , antialiasing etc. All that needs intensive calculations and influences frame rate and graphic quality way more than resolution . I can guarantee you won't be able to run The Witcher 2 on a 5 year old $30 GPU , not even at 240x160 , it simply doesn't have the processing power . Some of the mobile games are already pushing the SGX 540 under 30 FPS , and in the next 2 years games can get only more demanding .

    By your logic Crysis at 1024x768 should run at 30 frames per second on the same hardware you could run Doom at 1024x768 and 30 frames per second cause it's the same resolution .
     
  9. Liderc

    Liderc Silver Member

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    I think you're taking my details too literally. I'm comparing them to a phone screen with games that don't come close to the quality that we play on PC's.

    I can run Crysis on an $80 GTX260 just fine at 1920x1080, I imagine I would be well near 60 fps at 1024x768.

    There are huge differences between games on phones and games on PCs.

    Until they're the same and the resolutions are matched, the hardware just isn't needed.
     
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