Rusted Warfare - Android RTS

Discussion in 'Android Games Discussions' started by LukePH, Jan 4, 2012.

  1. LukePH

    LukePH New Member

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    I released my RTS on the market just a few days ago, and was seeing if any strategy fans on these forums were interested, as there aren't many RTSs on the market.

    Market link: https://market.android.com/details?id=com.corrodinggames.rts

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    Game Info:

    Rusted Warfare is a Android RTS inspired by classic games such as Total Annihilation and Command and Conquer.

    *Note this game is still in alpha and is still being developed. A better multiplayer interface, and more missions, levels and units will be coming out soon.*

    Play on the go against your friends on your phone or tablet. Build up bases, extract resources and create your army.

    Features:
    -Both campaign and skirmish missions, with full AI
    -Land, air, and sea units
    -Unit pathfinding and formations
    -Fast Interface: issue commands through the minimap, multi-touch support
    -Multiplayer over Wifi and Internet
    -Survival mode (tower defence like)
    -Full screen tablet support
    -Install To SD supported

    Email me/twitter/post if you have any problems, or feature requests

    View attachment 45337
    View attachment 45338



     
  2. Shadez

    Shadez Super Mod/News Team
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    Looks promising. Will give it a shot!
     
  3. droidxd00d

    droidxd00d Member

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    Will try tomorrow but looks good!

    Sent from my DROID BIONIC using DroidForums
     
  4. LukePH

    LukePH New Member

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    Cool, let me know if you guys have any problems, or have any feedback. Still a lot of work I want to do on it.
     
  5. LukePH

    LukePH New Member

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    Just put another update out, I've made quite a few changes since my last post:


    v0.80
    -Added gunship air unit. Can attack ground only. Strong attack and heavily armored
    -You can now load custom maps and missions from the SD card (see the corrodinggames forums for details on making your own maps)
    -3 new maps: skirmish/multiplayer map - 'Large Ice Outcrop', Mission 6 'Snowy Outcrop', challenge - Ice Base
    -Hover Tanks cost more but beefed up to be more useful. Has more HP, can shoot while moving and attacks air and land
    -Added shadows to buildings, stopped flicking between map and units while scrolling
    -Skirmish levels now have victory conditions
    -Host can pick map in network game
    -player's name, and last used ip address now remembered between network games
    -Fixed network sync bug, which could cause crashes
    -Game now checks network games are in sync, and displays messages if desync is detected
    -Made network code display warnings instead of crashing on sync problems
    -Updated network GUI, for lobby and battleroom
    -Extractor cheaper (now $800), and generates resources faster
    -Giving orders over fog now shows move marker
    -HP bar still shown for transported units (if 'Always show HP bar' was on)
    -bug fixes


    v0.76
    -More compressed bitmaps to avoid OutOfMemoryError on help screen
    -NullPointerException caused by AI, possibly after long games and the AI no longer needs to build any more buildings


    v0.75
    -Added challenge missions for experienced players. Currently two missions. '1v3 Island' and 'Artillery'
    -AI is smarter. Defends itself better and is more aggressive. More improvements planned.
    -Fixed map victory conditions requiring turrets to be destroyed
    -Nicer unit formations
    -Darkened unit wreckages so it's easier to see live units
    -Added ingame warning about Samsung Galaxy S2's audio bug
    -Fixed a few bugs






    The new zoom feature is cool :) makes it easy to play at any zoom level:

    [​IMG]
     
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