Flash 10.1 Demo on Android & Name this Widget

cisco0910

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What's the beautiful weather type widget in the beginning with the windshield wipers. Now, that's a sweet weather widget!

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/r9whFavOb2U&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/r9whFavOb2U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
 
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cisco0910

cisco0910

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posting video didn't work...here's the link though

[video=youtube;r9whFavOb2U]http://www.youtube.com/watch?v=r9whFavOb2U]YouTube - FarmVille on Nexus One - Flash 10.1 Demo on Android[/video]
 

zudien

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Thats an HTC thing.

It did the same thing on WinMo HTC Touch with TouchFlo3D.
 

gamemaster333

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Yeah that nexus one is running the android 2.1 HTC desire rom with HTC sense. All those Widgets are HTC Widgets.
 

justin82

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i don't know but i want
 

pc747

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flash 10.1 confirmed for motorola droid and nexus one only

>> Tuesday, March 2, 2010



#fullpost{display:none;} this morning, the flash mobile blog confirmed that flash 10.1 will only run on mobile devices that have ARM Cortex A8 chipsets. what the heck does that mean? just swap out "ARM Cortex A8 chipsets" with "the motorola droid and nexus one." (or any new beast of a phone.) the rest of you will still have a flash option...flash lite.

even better, today's post detailed the options for installing flash 10.1 onto your device. one of them in particular you might find interesting...



the "bundled with system software updates" is the one i'm referring to in case i wasn't completely clear. am i assuming that we aren't going to see the 2.1 update to our phones until flash 10.1 is bundled with it? you damn right i am. Read more... _______________________________________________________
 

pc747

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rty – Flash Platform Evangelist, Mobile and Devices

« Acrobat Connect Pro is now on the AppStore

Flash Player 10.1 – Installations and updates



Flash Player 10.1 will become available in the first half of 2010 for all supported platforms. In fact, the desktop beta 3 is already looking incredible and proving to be a huge hit with developers testing their content.
One of the most important parts of our work with our Open Screen Project OEM partners is to enable the seamless discovery, installation and update of Flash Player 10.1 on device platforms. I know that some have asked questions on this, and so I’m glad to bring you some responses, if a little late.

Extending the reach
In the “marketecture” diagram below you can see that Flash Player 10.1 is extending it’s platform reach, doubling it in fact. It’s worth noting that recent reports around minimum spec’s for Flash Player 10.1 are alluded to here also, because working with our partners, we are targeting the latest chipsets available.
To explain, smartphones have a typical lifespan that is less than half that of a desktop computer, and so hardware choices are made by planning for the future. Over the past few years we have shipped over 1.5Billion devices with Flash Lite using this simple rule.
Therefore the choice to target the ARM Cortex-A8 chipsets will result in greater efficiency, and most importantly a wider range of consistent experiences as uptake grows. To be clear, that uptake is already happening, and it will expand rapidly just like it does every other year.
It’s like a Moore’s Law of mobile phones
icon_smile.gif

Yet some devices will not be able to support the full Flash Player 10.1 due to low hardware capabilities, and for many of those devices we have a new version of our optimized runtime, Flash Lite, to fill the gap. In fact the alpha version has already been spotted running Farmville on Android Eclair here.

Driving the Distribution
160x41_Get_Flash_Player.jpg

Working with our OEM partners we have enabled the Flash Player to be installed in a manner consistent with the desktop experience. When visiting websites that have Flash content, users can click on the “Flash Player required” images/links provided by content developers to begin the installation process.

As with the desktop, the browser then redirects to the Flash Player Download Center, and in the case of mobile phones we pass these requests to the requisite device application stores such as the Android Market. Today’s application stores have extended abilities to correctly identify devices, and to manage the update of applications and plugins like Flash Player. Users can of course visit their application store directly if they wish.
In addition, those users purchasing new devices from a retailer may already have Flash Player pre-installed, made available in over-the-air software updates or through the browser directly.
Delivering Enhancements
As with the desktop install process, with each version of the Flash Player various updates are applied throughout it’s lifetime to ensure a high level of quality. Users can expect these updates to be provided automatically on some platforms via their application store update process, as well as through over-the-air software updates.

In the example above you can see the update notifications that users are familiar with on Android devices, and it is expected that this will be used for Flash Player 10.1 during it’s lifetime. Though I should point out that Nokia have been providing their own update mechanism, directly in the browser for some time now with a huge user uptake.
During the past few days Palm have also begun to lay the ground for Flash Player 10.1 support by delivering their software update.
Player Detection
On the desktop today developers use a combination of methods to detect the Flash Player and version. Recognizing the need for a consistent approach, these same methods can be used on mobile phones in the future. Adobe recommends SWFObject2, an open source project that provides cross-browser support. It is also supported fully within our Creative Suite tools. SWFObject works across browsers and device platforms to detect the Flash Player and it’s version. Should an update been required, the tool can enable the ExpressInstall experience or provide fallbacks as required.
Historically I know some have invested considerable time and energy in device databases such as WURFL, which helped us to accurately distribute application installers to devices. With Flash Player 10.1 we need only be concerned about the browser use case, and so I would argue that we do not need to continue this effort long term.
I hope this information will help you build a picture of the huge efforts that our engineering and product teams have made. The mechanisms for discovery, install and update of the Flash Player 10.1 are a fantastic achievement, even though for some of you these may seem rather obvious.
With the Open Screen Project partners we are literally changing the ecosystem, enabling a more complete and consistent web experience on devices, and driving the industry forward with the Flash Platform in 2010.
 
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