Just take a look at the video and give our oppinion ;-)
That's true, but it has nothing to see with games. Android default interface and HTC Sense don't use graphic acceleration to be moved. In that case snapdragon is clearly faster... but if we take a look at the OMAP and Snapdragon graphic issue, we can found a TI C674x floating point DSP (520 Mhz) on OMAP34xx and another 6th gen 600 Mhz DSP on Snapdragon with similar specs... with the big diference of comparing TI (texas instruments) DSP's with others... far better in mi oppinion.
I'd like to watch it by myself so... could you make a brief video in same conditions running a 3D game? I'm not saying it's a lie, just curiosity ;-)
PD: you're so lucky having both :-O
It's a known fact that Asphalt 5 is optimized for the PowerVR SGX series GPUs; the AMD in the Snapdragon chipset just doesn't run it as well. The AMD GPU has approximately 1/2 the fillrate of the PowerVR - although it can draw more polygons per second. Unfortunately, with an effects-heavy game such as Asphalt 5; the fill rate is key.
Plus, the 2 GPUs use an entirely different form of texture compression, and from what i've read; the Snapdragon's GPU has to store textures with no compression whatsoever; which eats bandwidth.
If the game is optimized for both GPUs, the playing field will level out.