I think it might be a tablet.. or a phone.. it will be the first in the "new" moto line... possibly for December or November...but who knows..
I think it might be a tablet.. or a phone.. it will be the first in the "new" moto line... possibly for December or November...but who knows..
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what are you guys talking about? .. if android (as a whole OS) made compatible with the intel x86 chipset, the android apps will be compatible by default, ... when an app is developed the developer and the app dont care about what architectural vendor of the chipset of the device is, the only thing that matters is the android version and features / apis.
so its Android team's job to make sure their OS is compatible with intel chipsets not the app developers, and this cant be like "half compatible" where some apps work and some dont, its either completely compatible (all the android APIs work with intel CPU as they work on ARM chipsets) or not since now android runs same OS version on tablets, phones and phablets, thats the beauty of no fragmentation. and judging by the announcement of Motorola and Intel, i would say the step of testing compatiblty has been done and successful.
and regarding single core / multi core. if an app is developed to support multi-core, it doesnt mean that it cant handle single core (single core is the base, multi core is an option). so apps that support multi-core should not have any problems what so ever running on single (assuming powerful) core.
Last edited by coderror; 08-30-2012 at 12:41 AM.
Actually, what will save it if anything is probably Java more than Linux. Linux programs need to be compiled for a specific processor type. Java basically runs the app in a virtual machine isolating you from the physical hardware - getting you around the problem. The problem is there are processor specific optimizations that apps have already for processors out there. I'm not sure how many developers will want to put out new versions of their app to make it run well on the Intel processors. It was a big problem for the Cisco Cius. It may not matter for most apps but probably will for games and media players. I don't know for sure but this is what I would expect.
I don't think Moto has ever released their highest end device on anything other than Verizon. I guess you could call the Atrix an exception but it was sort of a side project and not marketed as much it seems to me. The Bionic and Razr and maybe even X2 seemed to get far more attention. Since the new Atrix HD is out I expect anything else that's high-end to be released on Verizon.
The Atrix was marketed like crazy with the lapdock. There were commercials with the guy going through security at the airport everywhere. It definitely wasn't a side project. And it wasn't until 8 months or so later than Verizon received a comparable device (the Bionic). So, while you're right that Motorola typically does release their high-end Android phones on Verizon, there is precedent for them releasing them on other carriers. I just don't see them announcing two new Verizon phones on the 5th just to turn around and announce another one on the 18th. That doesn't make a whole lot of sense to me (but of course, they do things that don't make a whole lot of sense all the time). Because of that, I'm thinking whatever they're announcing on the 18th either isn't a phone or it isn't going to debut on Verizon.
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I'm pretty sure you're not correct. The os needs to be compiled for the processor type at least, not neccicarily that processor. The apps it runs also need to be compiled for that version of linux and that processor type. That's why back in WinMo day's we would need to download the version of the app for our devices, either arm, mips, or sh3. The app is processor specific. Yeah, winmo wasn't linux but it's the same idea.
Java does isolate the app from the hardware so you don't need to compile java apps for a specific processor though I think a number of games and other media apps do have specific optimizations in them to make them work well on say a Tegra 2, Tegra 3, Adreno, or PowerVR. Again, maybe it doesn't affect as many apps as I think but I know it was a big problem with the Cius since it had an Atom (x86) processor. Yeah, most of those optimizations seem to be for the GPU. I'm not sure if they all are or not but it could make the difference in a game being playable or awesome.
motorola is not the first
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