Many people have cried fragmentation countless times when they refer to Android as a whole, but PopCap looks at it another way. PopCap, for the duration of their existence, has been working with mainly browser based games that are playable on most platforms, but now after starting work on Android, they were faced with developing for the many devices it supports and they say that was very hard. In an interview, senior game designer David Bisho, says developing for Android is like working on PC games, something they didnít really do until we came around, while developing for iPhone is more similar to their browser games.
The whole fragmentation in hardware thing is slightly misunderstood. Hardcore PC gamers have been dealing with this sort of thing for many years. People should look at Android more in the terms of PC gaming while iOS is more like console. With iOS everything is set with the hardware and developers program for that hardware. With PC gaming, it is a fairly open range so the newest games require (for the most part) newer hardware. The only difference is that with Android at least we don't have to worry about buying extra RAM, better HDD, heaftier graphics cards and so on to play games.
What do you guys think of the way he puts it down? I think thatís the best way to explain Androidís differences.
Via: Android is hard to develop for admits PopCap Games